PatchLogic Updates
My first mobile game, PatchLogic, has been a bit neglected lately. Sure, there's some behind the scenes things going on to make sure it's running well, but overall, not much has changed.
Today I set about doing a few updates, some on the game itself, and some behind the scenes. The first thing I realised is that there was an issue with the service worker file, which wasn't doing what I wanted it to do when new versions were deployed, so we set about fixing that. A minor fix, but important none the less.
Then, we had a look at the way my dashboard works, specifically when it comes to game solves. The site doesn't have an analytics script on it for tracking visitors etc, but we do have an anonymous solve tracker that logs when a puzzle is successfully solved, so we have some idea as to how popular the game is. There was a problem with the trigger with that, which I've now fixed.
Most importantly, from a user's perspective, we made some UI updates. Nothing too striking, but as you can see below, it was more of a tidy up - adding in a bit of colour, equalising button sizes, and just making the whole thing look a bit more uniform.

Many of these changes are quite incremental, but overall, they give a bit more polish to the game, and help it to stay fresh in the minds of players.
What do you think of the changes?